Interactive Asynchronous Online Computer Architecture Education
Spertus E.
2021
2021 ACM/IEEE Workshop on Computer Architecture Education, WCAE 2021
1
10.1109/WCAE53984.2021.9707150
The COVID-19 pandemic necessitated courses being moved online and preferably made asynchronous. This was particularly challenging for small liberal arts colleges, whose faculty and students are used to close interaction. This paper describes the set of interactive asynchronous mini-lectures and online lab assignments used for an undergraduate computer architecture course at Mills College. The materials, which follow best practices for active learning, are available online for faculty at other institutions to use and modify under a Creative Commons license. We also discuss the pros and cons of making the course self-paced. © 2021 IEEE.
active learmng; Articulate 360; CircuitVerse; computer architecture education; EDA Playground; Online education; Storyline 360
Brame C.J., Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content, CBE-Life Science Education, 15, 4, pp. 1-6, (2016); Darby F., Lang J.M., Small Teaching Online: Applying Learning Science in Online Classes., (2019); Pascarella E.T., Student-Faculty Informal Contact and College Outcomes, Review of Educational Research, 50, 4, pp. 545-595, (1980); Computer Architecture Teaching Resources., (2021); Spertus E., Kurmas Z., Mastery-Based Learning in Undergraduate Computer Architecture, WCAE '21: Proceedings of the 2021 Workshop on Computer Architecture Education., (2021)
Institute of Electrical and Electronics Engineers Inc.
Conference paper
Scopus